Ridee's battery-swap car sharing, Super73's cult e-bikes, DOA's category of its own, Beefull's community charging: mobility products meet the real world every day. We design for that meeting.
Mobility products don't fail in the demo; they fail in the rain, at night, at 4% battery. We design for the moment the screen meets the pavement.
Ridee runs on XEV Yoyo micro cars with swappable batteries: the app has to know what the vehicle knows — range, swap stations, the state of a battery you've never seen. We design the digital half so the physical half makes sense.
That's a different craft from app design: the interface answers for a machine standing on the street.
Super73 owners don't buy transport; they join something. The Crew app turned that feeling into software: rides, votes, a learning engine and a quiet guardian for the everyday jobs.
Retention in mobility isn't a push notification. It's belonging.
DOA had no competitor to copy: a first-of-its-kind product that created its own category. We researched, named the behaviour and shipped iOS & Android in six months.
When there's no map, research is the map.

battery-swap electric car sharing, end to end
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a cult e-bike's software: rides, crews, a quiet guardian
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a first-of-its-kind product, live in six months
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community-driven EV charging: 150+ screens
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Togg's super app under the PX-RAY: 200+ screens scanned
Open the case →Ride and micromobility apps (Ridee, BinBin), e-bike communities (Super73 Crew), deposit-return logistics (DOA) and the mobility side of energy apps like Trumore.
Yes — vehicles, docks, kiosks and phones in one flow; we've shipped products where the screen talks to something on the street.
Both. We're a design-led studio with AI-native engineering: native mobile, web and the backend glue, launch included.
Bring the problem, not the brief. We'll show you where the street breaks your flow, and what we'd ship first.